About Dreamfall Chapters Book 2 - RebelsDreamfall Chapters Book 2 - Rebels (Norwegian: Drømmefall Kapitler: Den lengste reisen) is a continuous wordy 3Dadventure game with accentuation on character association, investigation of the game world, and riddle settling. It is a spin-off of the endeavor games The Longest Journey and Dreamfall: The Longest Journey. Its a piece of the Dreamfall Chapters: The Longest Journey adventure
The Longest Journey arrangement is situated in two parallel universes: Stark, a cyberpunk future Earth, and Arcadia, its enchanted fantasycounterpart. Parts happens in 2220 CE and proceeds with the account of Dreamfall, whose hero Zoë Castillo had uncovered acriminal trick that intended to oppress both Stark and Arcadia by taking their inhabitants' fantasies. Despite the fact that Zoë figured out how to disturb the plotters' arrangements, she was sold out and left for dead toward the end of Dreamfall, and needs to discover her motivation in life again inChapters. The authors portrayed the story subject of the game as "parts of life
Dreamfall Chapters is developed on the Unity 4 game engine, and features large 3D environments, as opposed to 2D backgrounds in The Longest Journey (TLJ) and smaller 3D locations in Dreamfall. While not a completely open world, the game contains several free-roaming exploration levels, such as Europolis and Marcuria,and rewards players for exploring the levels and finding secrets.The locations themselves change slightly depending on the season as the story progresses. The players are able to quickly travel from one location to another.
Dreamfall Chapters Book 2 - Rebels Gameplay
The player steers playable characters from over-the-shoulder third-individual perspective, utilizing the WASD keys and mouselook. Intelligent characters and items are highlighted on the screen, permitting the player to associate with them utilizing the mouse and setting menus. While the game backings game controllers, it is being streamlined for the PC. The gameplay center is on the investigation of the situations and the story and on explaining riddles. Dialog with NPCs and dialog riddles embody about 50% of the gameplay time.